using Engine;

namespace Game
{
	public interface IInventoryListener
	{
		void SetActiveSlotIndex(int value);

		void AddSlotItems(int slotIndex, int value, int count);

		void DropAllItems(Vector3 position);

		void ProcessSlotItems(int slotIndex, int value, int count, int processCount);

		void RemoveSlotItems(int slotIndex, int count);
	}
}
